Member LoginTagged In
2 user(s) online |
Show All
TAG Game NightsNo current events. |
theprophet209
said:
|
|
... @Peew971, There isn't 1 thing in Heavy Rain that should be replicated in any Mass Effect game. I'll tell you what Heavy Rain could replicate from Mass Effect 2 is some good voice acting & acting, period. & make the game longer than 8 hours for an adventure/drama game please. Facial expressions were terrible in Heavy Rain, how you cant see that is beyond me. Heavy Rain will garner the sales it is supposed to & Mass Effect 2 will do the same. I'm sorry, if you like Heavy Rain for yourself, cool. But please dont suggest Mass Effect 2 ruin perfect game play for the silly point & click/motion controls of Heavy Rain, imo. |
Peew971
said:
|
... Ok you're clearly a Heavy Rain hater to the point that you refuse to see what it does well. You'd rather have your good conversation options always at the top or in blue and the bad ones always at the bottom or in red. Mind you, I loved Mass Effect 2 but even before Heavy Rain I found this whole conversation system to be very childish. In Heavy Rain there isn't a good or bad path that you have to follow mindlessly, you don't know in advance if your choices are going to end up being good or bad and yes that's how it should have been done in Mass Effect 2. I'm not talking about gameplay mechanics or story or length or acting or whatever else you didn't like... But on that one point, if you refuse to see that Heavy Rain does things clearly better than Mass Effect then the issue is more with you than it is with the game. |
Gus Ramirez
said:
|
... ME2 and HR are completely different games guys. I don't think they should even be compared to each other IMHO. So, they both let you pick dialogue - that's the only similarity. They are both great games. Oh and of course voice work is bad in English. What do you expect. If Americans had to do Japaneese accents, it would be horrible. Do yourself a favor and listen to the French audio track with English subtitles. It's just like watching a good foreign movie that way... |
Dew
said:
|
... @Peew971: Well said. I'm sure Heavy Rain could learn some things from ME2 too. In the end, we would all benefit as gamers. @Gus Ramirez: You know that's great idea! Some of my favourite films are in foreign languages, namely City of God, Pan's Labyrinth, Run Lola Run, etc and I always prefer listening to the native language in Japanese developed games. Now I'm curious how Heavy Rain might sound like in French with English subs. |
otherZinc
said:
|
... @Peew971, I'm not a Heavy Rain hater at all, I just think the game is garbage, really. Also, in Mass Effect 2, you have to earn the right to have the Red or Blue section come into play, it will be faded out if you didnt earn the selection. Also, you could play the middle of a conversation: good, middle, & bad, & you still dont know what the outcome will be. There were several different things that could happen during ME2. I beat ME2 in 58 hours & there are 5 other classes to beat the game in & I still didnt do everything there was to do in the game. For the people that like Heavy Rain, great. Its a better world when people have a game they like to take the edge off after work. I just hope like crazy, Mass Effect takes absolutely nothing from Heavy Rain for Mass Effect 3. |
forgetfool
said:
|
... @Gus I have seen in a couple people saying that the French voice acting is bad. I mean people who don't speak French may not notice and it will help you get away from bad pronunciation of certain words but I think it's just an overall problem with the game that the voice work is just not that great. @OtherZinc I think what Pew is trying to say is that ME2 kind of holds your hand when it comes to choices. You know what the game is going to consider a good choice, a bad choice, and a medium choice. Even the other recent Bioware game, Dragon Age: Origins, handled this better than ME2. In DA:O there really wasn't good or bad choices, you just made choices and saw how characters and the world reacted to those choices. Heavy Rain does something similar by never really judging your actions as good or bad but just presenting others reactions to your actions and the consequences. |
Gus Ramirez
said:
Eclipse Solaris
said:
|
... in regards to the Red/Blue morality choices of ME2 being childish, I believe that one of the roles of a video game is to simplify life, and present themes in distilled and digestible bits. the Red/Blue morality system does an excellent job of turning what Descartes, Mill, Bentham and Kant spent an entire LIFETIME agonizing over, into something that I can make a decision on in a matter of minutes. Gamers go into an RPG thinking "I want to be good," or "I want to be evil." They don't go in thinking, "I want to spend hours of my life thinking about how I can cause the greatest virtual harm to the greatest number of virtual people. No, wait, I want my avatar to follow the categorical anti-imperative. No, wait..." If video games exactly mirrored life, we'd all break our controllers. |
Skate
said:
Write comment
You must be logged in to post a comment. Please register if you do not have an account yet.
| < Prev | Next > |
|---|




Some people will argue that the major shining gems of the last console generation were MGS3, Shadow of the Colossus, Knights of the Old Republic and Beyond Good and Evil. However, to me, there was a single game that, at the time, seemed to get completely overlooked: Indigo Prophecy.
.