TAG Game Nights
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Talking About Games : Reviews : PC Gaming
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Written by Patrick Cassin
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Monday, January 30 2012 01:56 |
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Law & Order: Legacies is one of the latest episodic series to be produced by Telltale Games. The game centers around several cases investigated by characters easily recognizable by fans of the show, despite the lack of contribution by the original actors’ voices. In their efforts to catch the bad guys, players are given the opportunity to question suspects, search crime scenes and even participate in classic courtroom drama.
The game relies heavily on evidence, testimony, observations and logical conclusions. Perhaps on paper those seem to be the sorts of things that Telltale has excelled at in previous titles, but in playing Legacies at no point do you ever get the sense that you are playing a traditional Telltale game. It is more than a bit disappointing then, to see that Telltale’s expertise in humorous puzzle adventures is never fully brought to bear. If you are a fan of Wallace and Gromit, Sam and Max, or Monkey Island – great original titles that really put Telltale on the map – you’ll be disappointed to know that Legacies is ultimately not worthy to bear the Telltale name.
Please wait for closing arguments: I promise to persuade you not to shout, “Objection!” after the jump.
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Written by Addam Kearney
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Sunday, January 29 2012 13:40 |
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Thanks to the success of games like Pixeljunk Monsters, Fieldrunners and Trenched, tower defense games have become somewhat of a staple in the gaming landscape. However, with so many tower defense games out at any given time, this genre seems to be heading toward stagnation. We saw a similar movement happen with World War 2 shooters and now we are seeing the same thing happen here.
So, when you hear that Unstoppable Gorg is a tower defense game, it’s easy to write it off. However, this game may help to bring back a little bit of life to this slowly dying genre.
Head to Venus and destroy the evil Brain Raiders, after the jump.
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Written by Kyle Orr
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Sunday, January 29 2012 08:22 |
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The hardcore platformer is going through a bit of a revival of late thanks to titles like N+ and Super Meat Boy. In fact these two games seem to have a heavy influence on Dustforce, although developer Hitbox Team has infused plenty of their own great ideas throughout as well. The premise of Dustforce is simple: you play as a janitor who must go through various areas cleaning up leaves, garbage, ooze or dust. Did I also mention that you're basically a kind of ninja janitor? Yeah that's pretty important.
Using some awesome abilities you will fly through levels trying to sweep up the area. Your goal is to both go as fast as possible and be as efficient as possible. In fact the entire game is based around perfecting levels in order to move onto harder levels. It can be brutally difficult but when you're cruising through a level and getting everything perfect it's a fantastic feeling.
Clean your room, rake the lawn and then hit the jump.
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Written by Patrick Cassin
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Tuesday, October 25 2011 06:47 |
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When it comes to computer fantasy RPGs, Might and Magic has been around since the beginning. Having weathered the storms of Ultima, Elder Scrolls and various Dungeons & Dragons iterations, it has clearly withstood the test of time. For those unfamiliar with the series, don’t let the title fool you; Might and Magic: Heroes VI is actually the forty-second title to bear the “Might and Magic” name (unless you count releases on multiple platforms, which puts it somewhere in the ninties).
Quantity is not necessarily always indicative of quality though; Army Men comes to mind, which was perhaps not coincidentally also published by 3DO. But with 3DO out of the picture and Ubisoft at the publishing reins of this latest title there was at least some hope that it wouldn’t be entirely derivative. Unfortunately, Heroes VI hasn’t brought enough changes to the classic Heroes franchise to truly make it feel exciting and new. What little new there is will certainly please fans, but if you chose more than a decade ago to pass on the experience, there’s not a persuasive enough argument here for you to change your mind.
To read more about Heroes VI’s tweaks to the franchise, wait your turn. Ok, now hit the jump.
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Written by Addam Kearney
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Friday, September 30 2011 11:39 |
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It has been interesting to watch the Badge of Carnage series unfold. We Negotiate With Terrorists, released over a year ago on the iPad, was a flawed, yet extremely interesting update to the classic Monkey Island formula for PC adventure games. Senseless Acts of Justice, the second episode, refined many of the games flaws and brought a hilarious world to life.
Now, the final episode in the Badge of Carnage series, Beyond Reasonable Doom has finally been released. Taking all that they have learned from their previous releases, developer Straandlooper has a great deal to live up to. Is this last episode in the series more refinement, or is it just more of the same?
This episode has a lot more poop jokes, after the jump. |
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Written by Patrick Cassin
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Saturday, September 17 2011 07:54 |
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Red Orchestra 2: Heroes of Stalingrad is a basic WW2 first person shooter which allows you to play through two separate campaigns as either the Germans or the Russians. While “WW2 first person shooter” would cause many gamers to groan, Red Orchestra 2 has some features that do set it apart from the Call of Duty clones.
Made by Tripwire as a sequel to the 2006 success of the original Red Orchestra, you’d be tempted to think that the developer is living in the past, but bear in mind this is the studio that made the critically acclaimed Killing Floor not too long ago. So the creators know their way around an FPS and presumably have done their WW2 homework. Those sorts of things lead a gamer to believe that there might be something worthwhile here afterall.
But eventually you’ll have to start playing the game and that’s the precise moment where RO2 starts to let you down. The game quickly becomes characterized by this rollercoaster of emotion, showing you something cool that just might let RO2 redeem itself, only to throw you back into the trudgery of yet another hackneyed shooter.
Mantle over your disappointment after the jump.
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Written by Kyle Orr
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Wednesday, September 14 2011 12:36 |
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For any game to succeed in the first person shooter genre in this generation, it needs to have some kind of hook. Homefront had a great setting, Bulletstorm had its crazy skill shots and Crysis 2 had the super-powered nanosuit. For indie developer Flying Wild Hog's new game, Hard Reset, that hook is awesome weapons with some cool mechanics that you've never seen before.
The year is 2436 and Earth is a shadow of what it is today. Humans have been waging a war against intelligent machines and are down to one last stronghold, known as Bezoar. You take control of Major Fletcher, a soldier charged with protecting the city, becoming the first line of defense against a breach in Bezoar's barriers. It's up to you to take down hundreds of enemies and get to the bottom of what's going on.
You may not be able to crouch but you can hit the jump. |
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Written by Addam Kearney
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Tuesday, September 13 2011 08:47 |
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It’s no secret that Telltale Games has set a new standard for the adventure game genre. Licensing everything from Monkey Island to Back to the Future, they’ve been able to make their presence known in the gaming world. Last year saw the launch of the Telltale Pilot Program, a program designed to allow relatively unknown developers the chance to be published by Telltale Games. Earlier this year, developer Straandlooper was able to use this program to their advantage, allowing for a PC release of Hector: We Negotiate with Terrorists.
The game was colorful, to say the least. While the seemingly juvenile humor may have been off-putting to some, it’s hardly the worst offender we’ve seen this year. The puzzles were well designed, if a bit difficult to understand at times and the world itself was remarkable…well, remarkably dirty at least.
With the release of the second episode in a three episode series, can the series maintain the relatively high benchmark set by its predecessor, or does it fall face first into a murky puddle?
Steal some matches from an orphan after the jump. |
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Written by Kyle Orr
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Monday, July 11 2011 09:00 |
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Telltale Games has become famous lately for their episodic point and click adventure games like Sam & Max and Back to the Future: The Game. One of the more original titles from Telltale is Puzzle Agent, a humorous series with a focus on puzzle solving. Much like the Professor Layton series on Nintendo DS, Puzzle Agent features little "action" and instead tells an interesting narrative through both simple and complex puzzles.
The original game followed Agent Nelson Tethers, the sole member of the FBI's Puzzle Research Division. This amusing premise brought Nelson to Scoggins, Minnesota on a mission to discover why the factory that makes all of the White House's erasers stopped production. The first game had Nelson uncovering this mystery but the ending didn't quite answer many questions. In Puzzle Agent 2, Nelson takes a leave of absence to return to Scoggins to hopefully finally reveal what exactly is going on in the strange town. Along the way he'll encounter old and new characters and have to deal with plenty of puzzles.
In order to crack this puzzle all you have to do is hit the jump.
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Written by Addam Kearney
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Tuesday, May 24 2011 02:21 |
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Over the past few years, it’s become extremely easy to pinpoint titles made by Telltale Games. While they are usually funny, their sense of humor is generally T-Rated. So, when players first start Hector: Badge of Carnage, they will either be shocked or excited at the prospect of a Telltale game with adult-rated, black humor.
Hector is a perfect representation of Telltale Games branching itself out. Last year, their Pilot Program launched both Poker Night at the Inventory and Puzzle Agent. While not officially part of the program, it’s clear that Telltale is not only developing some of the best adventure games around, but also publishing them. Irish developer Straandlooper has developed the fun and gritty adventure game that adult gamers have been waiting years for.
Steal some pants from a local hoodlum after the jump.
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Written by Kyle Orr
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Wednesday, December 22 2010 06:44 |
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Winter Voices: Those who have no name is the second entry in the episodic tale of a young woman coming into her own and learning to deal with some serious emotional distress. In the prologue you met the protagonist on the day her father has passed away. In her mourning state you literally battled her emotions in a unique twist on standard RPG gameplay.
The first section brought many special elements and innovative ideas but became mired in a slow pace that made the experience drag. Does this new episode bring some needed change or does it become more of the same?
Prepare for a long journey ahead by hitting the jump.
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Written by Kyle Orr
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Friday, December 03 2010 09:33 |
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Independent games, while generally having a small budget, tend to offer something special that you cannot find anywhere else. Whether it be story, gameplay mechanics or art style Indie Games give players a unique experience. Winter Voices brings this wonderful Indie charm by offering several novel ideas to the role playing genre. Winter Voices is an episodic role playing game being made by French studio Beyond the Pillars and is available through Steam. Avalanche is the first of seven planned episodes. In it you take the role of a young woman who is trying to cope with the recent death of her father. This girl lives in a snowy village that has been untouched by time and rarely sees visitors.
The game splits its time between deep conversations with meaningful dialog and turn-based combat where you literally fight your personal demons and bad memories. Winter Voices is a game that is slow moving and takes awhile to get going but once you do get into the good parts you will find a game that is different than anything else you have ever played.
Face your emotions head on by hitting the jump.
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Written by Josh Krehbiel
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Tuesday, October 26 2010 09:33 |
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The one-trick game has gotten pretty popular lately; short simple games that have one real mechanic and a fairly short playtime that can be tackled in a couple of play sessions and usually put more emphasis on atmosphere and artistry. Portal is probably the big hit of this “genre,” although acclaimed arcades games like Braid and Limbo have seen some success as well. They are great ways for indie developers to show off their skills and get some real funding.
The Ball exists in the same realm; small independent team, one mechanic to learn and abuse, atmospheric game…but a few technical missteps and problems with difficulty make this a pill that’s hard to swallow. While it can be enjoyable and clever, it has a hard time standing up against its console brethren.
Read the rest of the review after the jump.
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Written by Kyle Orr
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Wednesday, October 13 2010 07:47 |
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The Civilization series has always been known as one of the many titles out there that is as addictive as crack. The both loved and hated “one-more-turn-itis” has caused many late nights for gamers where they want nothing but to keep playing. The latest entry in the series, Civilization V, retains the classic gameplay of past games but also makes drastic changes that makes it feel like a different game at the same time.
The main goal of Civilization V is to take your nation from the beginning of time all the way through to the current era and even beyond. You accomplish this through many different ways and can easily decide how you want to play the game. You can choose to be peaceful, warmongering, scientific, artistic, money hungry or even all of these. With a game that spans about 6000 years you can easily change up your gameplan mid-game. Perhaps you start out as everybody’s buddy until you have a strong enough army to wipe everyone else off the the face of the planet.
What Civilization V offers over previous versions is vastly improved visuals, an entire overhaul of the combat mechanics, a much simpler user interface and tons of mod support that will keep the game fresh for years to come. Civilization V marks a great place for people new to the series to begin but provides plenty of new changes to keep long-time Civilization players happy.
Hit the jump to see the rest but don’t blame me for any future lack of sleep caused by this game.
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Written by Addam Kearney
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Wednesday, January 20 2010 14:44 |
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If there’s been one person who’s been honestly opposed to ridiculous difficulty in games, it’s me. Maybe it’s just something personal, but I really don’t like the concept of paying for a game only to consecutively be unable to make any progress. It just seems like a major waste of money.
I say that because I think it’s absolutely crucial to understand my opinion before I review VVVVVV, the latest game from Terry Cavanagh’s indie development studio, Distractionware. Make no mistake about it: this game is difficult and you will most likely die… a lot. In the 2 hours or so that I played the game, I died over 1000 times. One hundred-thirty of those times were in a single room near the end of the game.
What separates this indie game from the dozens of other games that kill you every few seconds?
Hit the jump, avoid instant death and read the rest of the review.
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