|
Just as I started to think that the
Nintendo DS's library of racing games needed some more Italian
dressing, System 3 came around with Ferrari Challenge: Trofeo
Pirelli. Basically a port of the PS3 and Wii Ferrari Challenge games,
the DS version is a racing game with no real major flaws, but also no
real notable features to set it apart from the rest of the genre. It
only offers a couple of different modes, and because you are only
racing against other Ferraris, the lacking variety becomes noticeable
very quickly.
But here's the catch – I found myself
enjoying Ferrari Challenge, just a little bit. It was a good friend
of mine for several boring nights, when I was too afraid and paranoid
to continue playing Dead Space all alone in the dark. It might be
nothing but mindless racing, but how great are racing games these
days, anyway? To me, they're like politicians. You always hope for
their very few mechanics to be unique and interesting, perhaps to
inspire a little much-needed change – but usually, they're all the
same old thing deep down inside. So when I realized that I was “still
playing” Ferrari Challenge in a month like this October has been so
far, I gave it a chip of credit.
Vroom vroom. Jump jump.
Let me be brutally honest: Ferrari
Challenge is a decent game in most rights, but it has no soul.
Playing the game is attention-grabbing, even enough for me to
consider it “addictive” at times, There aren't really any
problems with the graphics or the sound. So what is the deal with
Ferrari Challenge? System 3 published a racing game that exists
because of three simple facts: (1) Ferraris exist, (2) racing
entertains millions of people, and (3) the DS was currently without a
Ferrari title.
There are several different Ferraris to choose from; some newer, some older.
I mean, what can be said about a racing
game whose top feature is its Training Mode? This is the case in
Ferrari Challenge, but the tutorials are not set up in a traditional
“hold-your-hand” style. This is a Tranining Mode doesn't belittle
your driving ability; you earn points towards medals based on your
performance on each track. If you learn to brake, turn, and
accelerate properly, it is easy to rack up points, earn gold medals,
and master the game. I definitely won't knock a racing game for
helping you learn the ropes in such an addictive way, but I find it
somewhat comical that the Training Mode is the best mode.
The other modes of play are very
standard – in fact, they are minimal in comparison to other games,
even Mario Kart DS. There are only a handful of tracks and a
Championship mode that forces you to replay them over and over. It
gets very repetitive, very quickly. Naturally, this makes it much
less interesting to race the same tracks in Practice Races or Time
Trials. There are four difficulty modes in Championship, and it gets
pretty hard after you blaze through the Easy and Medium cups.
The replays showcase the game's graphics well, but they also make it even more obvious that you are always watching the same cars in different colors.
I guess there is technically a point to
Championship mode – you unlock cards that can be used in the
“Challenge Cards” mode. Still, this is a strange distraction,
sort of like playing darts in Grand Theft Auto IV. You can earn cards
by winning in Championship mode, and you can customize your deck of
legendary Ferrari cards. Each card displays several different stats
describing the vehicle on the card, and to “win” each turn, you
choose which stat on your card that you think is the greatest,
largest, or most significant one; the one that will “beat” the
same stat on your opponent's card. For example, a car that was made
in the 1950's technically “beats” one made in 1998; the one with
the fastest speed wins, etc. I am sure this mode was implemented to
teach people Ferrari facts and please devoted Ferrari buffs, but I
don't think it is a very interesting approach.
Versus Mode is a nice addition, mostly
due to the fact that Ferrari Challenge offers Single-Card Wi-Fi
Multiplayer. That means that you and four of your friends can sit
together and race Ferraris...on a couple of tracks. I have to give
props to System 3 for including this feature; since the first time
Single-Card multiplayer modes were introduced on the DS, I have
desperately wanted every other game to adapt the idea. Only offering
a couple of tracks in Single-Card play is half-assing it, though; to
say the least. No kudos for that idea. Multi-card play is less
restrictive, of course.
Check out that heaping helping of single-card multiplayer tracks...
Ferrari Challenge has solid graphics
that render the cars about as realistically as the DS can. To
compare, I think it looks a bit like what Gran Turismo 64 would look
like, if that ever existed. The tracks are also filled with a lot of
detail: clouds in the sky, trees and buildings in the background,
grand stands near the finish line and surrounding big turns. There is no damage modeling, but
this is a DS game – I wasn't expecting realistic damage physics by
any means. It is too bad that the collision detection is so strange.
Sometimes when it looks like you are coming into contact with another
car, you aren't, but other times, it feels like you are stuck to the
car next to you, and when you finally pull away, you lose control.
The bottom screen is neglected from use and not helpful anyway,
thanks to the small map and over-sized speedometer. I think it would
have worked wonders to make a different map and move it to the bottom
right of the top screen. It would actually make playing the game
better, since you could learn when to anticipate the turns even
quicker.
Naturally, I turned my DS's sound off
quickly while playing Ferrari Challenge. The sound effects are not
the greatest and do not make for a smooth-sounding experience.
Ferrari Challenge would have benefited from some kind of background
music, but there is none to be heard while racing. Perhaps that is a
good thing, because the music selection that IS actually provided
when you are flipping through menus is terrible and sounds like it is
tearing holes in the DS's speakers. If you play this game, just mute
it as soon as possible like I did.
As you can see, the touch screen's display is not necessarily the most helpful.
In the end, Ferrari Challenge is
somewhat satisfying to play when there is absolutely nothing else to
play. As a racing game with no real glaring flaws, you can't really
fault it for being a racing game with no real huge perks. I feel like
Ferrari Challenge on the DS is an underwhelming but still capable
attempt at racing, with a few missed opportunities here and there –
particularly when thinking about the lack of music, the dull
Championship mode, and the strange Single-Card and Card Challenges
modes. If you've played Codemasters' two DS racing games, Diddy Kong
Racing DS, and Mario Kart DS to death, Ferrari Challenge is probably
your next choice for racing on the DS. Otherwise, it is just pretty
standard and passable.
Final Score: C-
|