TAG Game Nights
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Talking About Games : Reviews : Nintendo DS
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Written by Gustavo Ramirez
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Thursday, February 16 2012 17:05 |
A minor miracle happened on Thursday, January 19 of this year. No, there was no water turning into wine or even a vision of the Virgin Mary on some random peanut butter and jelly sandwich. It was something much more subtle. That was the day that Resident Evil 6 was announced (with a full trailer to boot) to the surprise of most gamers. Granted, a new entry into a popular franchise is always expected but this actually threw us jaded gamers for a loop. Everyone was all about Resident Evil 6 on popular social media sites like Twitter and Facebook.
At the time of the announcement, I remember I was a bit confused. Capcom was already releasing two new installments in the Resident Evil franchise within the upcoming two months. Resident Evil Operation Raccoon City was set to release in March on consoles and Resident Evil Revelations was hitting retail in only a few weeks on the Nintendo 3DS. With that announcement and the barrage of hype for Resident Evil 6, Revelations seemed to be cast in a corner, all alone, just begging for attention. It's really too bad. Not only is Revelations one of the best games on the 3DS, it has a meaty single-player campaign (about seven to nine hours) and it's better than the last major release of the franchise, the mediocre Resident Evil 5.
Starring both of the series' original protagonists, Jill Valentine and Chris Redfield, Revelations shifts back and forth between the survival-horror roots of the franchise and the more action-friendly set pieces found in later installments. By combining both of these styles, Revelations finds its own and succeeds in spite of itself (why do you have to be so crazy with your characters Capcom?).
Grab some green herbs, a shotgun and put down that typewriter ribbon (you don't need that anymore silly). Continue after the break to find out why you shouldn't ignore this portable survival-horror entry.
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Written by Gustavo Ramirez
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Wednesday, December 21 2011 05:11 |
DaGeDar is a brand of toy balls that apparently are somewhat popular with the kiddos. These collectible balls can be purchased in retail stores throughout the country as well as Hot Wheels inspired race tracks to race them through. There are many different DaGeDar (or dags for short) that one can collect, each one with a different "spirit within" of animals from both reality and fantasy.
With a toy brand that mixes racing and collectibles, of course it makes sense that DaGeDar would branch out into the videogame world. It would have been almost criminal if they hadn't. DaGeDar includes one-hundred different dags to unlock and over thirty courses to race through. Taking all this into consideration, you might think that DaGeDar has potential to be a fun, silly racer that both kids and adults could enjoy. What could go wrong?
Well, a couple things really hinder DaGeDar from being a worthy contender for your hard earned handheld gaming income. There is one reason in particular that will not go unnoticed by anyone who plays DaGeDar and it deserves to be mentioned right from the start.
Choose your dag, get set and continue after the break to find out what that is.
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Written by Gustavo Ramirez
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Thursday, November 17 2011 16:54 |
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It has been a long nine months since the Nintendo 3DS was released here in North America. During that time there has been a significant price cut to the fledgling system, Nintendo President Satoru Iwata received a fifty percent pay cut and an anemic amount of titles were released that one could point to as a system-seller.
Two of those titles were remakes of Nintendo classics from over a decade ago (Legend of Zelda: Ocarina of Time 3D and Star Fox 64 3D) and one was a glorified mini-game (Resident Evil Mercenaries 3D). While all of them were pretty to look at, none really legitimized the system's main selling-point: glasses-free 3D.
This week we got our hands on Super Mario 3D Land. While most real-life plumbers must have a rough job, Mario's seems particularly difficult at the moment. Not only must he prove that 3D can be a revolutionary game play addition, he must also give consumers a reason to believe that a Nintendo 3DS would be worth purchasing this Holiday at all. All this while saving the day and delivering another quality game that Mario fans have come to expect.
Did he succeed?
Grab your tanooki suit (maybe some mushrooms too if you're feeling adventurous), head down a warp pipe and find out on the other side.
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Written by Addam Kearney
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Thursday, October 20 2011 15:18 |
 As a franchise, Aliens is a bit of an iffy proposition. Before 20th Century Fox decided to stick xenomorphs with yajuta in the Aliens vs. Predator film series, we got Aliens: Resurrection, a film so bad that it nearly sunk the entire franchise. That said, Alien is still considered to be one of the best horror films of all time and its sequel, Aliens, is considered to be one of the best action films ever made.
A similar fate could be seen with developer WayForward. Before developing the horrid Bloodrayne: Betrayal, they created Contra 4, as well as the critical darling Shantae. So when it was announced that WayForward would be developing Aliens: Infestation for the Nintendo DS, the term “Hit or miss” came to many fans’ minds. Thankfully, Aliens: Infestation is the shot in the arm that the Aliens franchise has needed for a long time.
It’s a bug hunt, after the jump.
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Written by Josh Krehbiel
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Sunday, January 23 2011 10:11 |
Every gamer wants to get fit, at least that’s the assumption we can make whenever a new motion system comes out and a fitness game is inevitably available at launch. With the new systems available on the Kinect and the Wii, fitness games can now track your weight or watch your motions automatically, making sure you’re doing everything right and offering their best passive-aggressive suggestions.
But those systems are expensive, and require a lot of space in your home. What if there was a portable game, say for the Nintendo DS, that offered you an exercise program? Why, you could take it to the gym and use it there as it tells you what exercises to do on which machines. Throw in some basic nutrition tips with a way to track them, and find a good GBA game for the backup slot so you have something to play while on the bus to the gym, and you’d have a pretty good set-up.
Personal Fitness for Men gives us a small taste of this, but interface issues and a screwy nutrition regiment prevent this from being a particularly helpful portable fitness game.
Read more after the jump.
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Written by Josh Krehbiel
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Tuesday, January 11 2011 17:59 |
Those kids really like those vampires nowadays, I hear. I mean, we've been seeing them everywhere, from movies to primetime, and now we’re finally getting them in video games again. There’s only one problem: games about vampires have never been good. Castlevania gets a pass, but if it’s not about Dracula, it’s not any fun. From Vampire Rain to Legacy of Cain, there’s just something about vampires that stink a game up. The same thing can be said for games about witches, such as Bullet Witch and Doki Doki Majo Shinpan. Many games involving pointed hats and broomsticks tend to get bogged down by poor graphics and problematic gameplay.
So, what can be said about this game that inexplicably features both? Witches and Vampires is technically a roleplaying game. It has turn-based combat and fetch quests and leveling up and all the other elements, so sure, I guess it’s a roleplaying game. But it does so many things just plain poorly that you might have a hard time realize that it’s anything but a painful experience.
Find out more after the break.
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Written by Harrison Milfeld
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Tuesday, January 11 2011 05:19 |
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Build it! Trap it! Snap it! Solve it! Improve it! Remove it! Those six verbs, which are essentially the tagline to this title, were practically the basis of my thinking when delving into the quirky, yet some-what challenging puzzler, Mechanic Master 2. The DS has been a viable handheld for puzzle titles, all of which have their own unique brand of tinkering with our noggins. Mechanic Master 2, like its predecessor, borrows heavily from The Incredible Machine (a great old-school computer title that everyone needs to play once in their lifetime), a Rube Goldberg-esque computer title. Not much has changed apparently in the two years since the last Mechanic Master title hit the DS, as the fun, but sloppy gameplay remains intact.
Mechanic Master 2 is by no means a rip-off, but just a shameless homage to what the first game presented with its brain-teasing puzzles (all of which revolve around an alien invasion). Although, does the game's 100-plus levels and mere three game modes make this title a worthwhile addition, considering its modest $20 price tag? Well, yes and no. Mechanic Master 2, in short, can be described as an ugly, but sometimes enticing bargain.
Hit the jump to see why this Mechanic Master 2 review is kind of short and to the point, much like its cheap price point. Zing!
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Written by Josh Krehbiel
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Sunday, October 17 2010 10:06 |
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The seminal series that everyone mentions when they talk about console roleplaying games, Final Fantasy, has been the butt of many jokes for years now; with its gunblades and its Sephiroths and its Tiduses and it’s just such an easy target. But a lot of people who denounce the past 10 years of Final Fantasy will constantly talk about how great Final Fantasy 1-6 was, how the games on the NES and SNES were pinnacles of the series, and it’s all been downhill since.
Of course, it’s not like the gameplay and perspectives of the early Final Fantasy games are dead. Heck, those first six games have been re-released on nearly every handheld console over and over again, to the consternation of the naysayers. Thus the confusion when Final Fantasy: The 4 Heroes of Light was announced. “So, another rerelease of the first game? Stop exploiting us!” But it’s actually a brand new game, using a lot of the conceits from the earlier FF games; fantasy only, turn-based combat, ability to change class at set moments, a relatively uncomplicated combat system. Basically exactly what people have been screaming for years now; a gaiden game to rule them all.
So is it any good? Well…it’s good enough. Find out more after the jump.
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Written by Patrick Cassin
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Sunday, September 26 2010 04:57 |
Professor Layton and the Unwound Future is the third installment in the innovative puzzle series developed by Level-5. Not surprisingly, it features puzzle solving action by the intellectual Professor Layton and his student Luke Triton. This new mystery begins when our heroes are invited to the unveiling of a mysterious scientist’s new invention: a time machine.
After a large explosion the crowd realizes that the Prime Minister, who had been volunteering in the demonstration, has disappeared completely, along with all of the presenters. Beginning a search of the surrounding London area for clues, you are reintroduced to all of the Professor Layton staples that characterize the series.
The memo pad feature returns and functions well, despite the fact that some puzzles aren’t quite suited for it. Hint coins abound, so any puzzle that really has you stumped can easily be solved by spending your way to the fourth “Special Hint,” which practically gives away the answer.
There are a few new mini-games like navigating a toy car around a small map, or making perches to help a laden parrot make it from one side of the screen to the other. But these additions, including the Picture Books (which let you add stickers you’ve collected to Mad-Libs styled stories) don’t really serve to supplement the game in a meaningful way.
To progress you’ll first have to solve this puzzle: what should you hit for the rest of the review?
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Written by Cliff Bakehorn III
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Wednesday, January 06 2010 12:27 |
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Zelda games are consistently traditional, and that's okay. Nintendo hasn't really changed much about the series since Zelda II, and that was one of the least-popular games in the franchise. Then they went back to the roots and produced Link to the Past, Link's Awakening (my very first video game), Ocarina of Time, Majora's Mask, Oracle of Ages / Seasons, Wind Waker, Four Swords, Minish Cap, Phantom Hourglass, and Twilight Princess. I figure that we can give them a break for Zelda II.
Nintendo's focus on tradition is why I find it so particularly satisfying that Legend of Zelda: Spirit Tracks is such a departure from the usual flow of Zelda games. It's different, but by no means is it a lesser game – in fact, it's great. The story seems to take a back seat to the stylus-based action and the general excitement of uncovering the new region of Hyrule. To be completely honest with you, I think that it works out pretty well that way. It's not as engaging as Ocarina of Time, but do you really expect that out of a handheld version of any video game franchise?
(Okay, God of War: Chains of Olympus was pretty awesome, even compared to the first God of War...but this is frickin' Zelda. Zelda demands perfection.)
Hit the jump and read our full review to find out just exactly why Spirit Tracks provides the Zelda series with some much-needed steam.
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Written by Larry Marcum
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Tuesday, September 29 2009 06:59 |
If I were to say I had been casually looking forward to the release of Scribblenauts, I'd be delivering an extremely transparent lie. The premise behind this game led to inordinate amounts of fascination and intrigue, and the time I spent with the game earlier this year simply helped to further my excitement.
But ultimately, that's the problem with high expectations. If you set them too high, disappointment is practically an inevitability.
But before I go all gloom-and-doom, it's important to note that my time with Scribblenauts has been a roller coaster ride of enjoyment. Sure, there have been plenty of low points with the title, but I've also had more fun than I can recall with any other handheld game. Moments of frustration have been quickly replaced by hours of elation, and in the end, the promising premise of the game proved fruitful.
Hit the jump for all the juicy, juicy details.
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Written by Cliff Bakehorn III
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Tuesday, April 28 2009 23:47 |
I think mini-games are to video games as french fries are to cheeseburgers. They often compliment a game's core experience with a delicious, crispy break from the main course. Eventually, the minds behind video games thought that these little distractions could be more than just a break from the game. Nintendo made that clear with their charming WarioWare series, a franchise that gave the limelight to these quick time-wasters. With that franchise, the “mini-game compilation” became popular, particularly on handhelds like the Nintendo DS. With its unique features like stylus and touch screen control, the DS made a lot of mini-games more innovative and interesting than they had ever been before. With that in mind, Atlus – a publisher whose focus is usually centered on delivering strategy and role-playing games to the DS – took a shot at this “compilation genre” with their very own title, called 101-in-1: Explosive Megamix.
Believe it or not, there really are 101 different mini-games to play in this title. Some of them are simply Flash games that were rebuilt with the stylus and touch screen mechanics in mind, and others are more unique and fresh. With that in mind, do these 101 distractions deserve your attention? Has Atlus put together a mix that can outdo Nintendo's four-year-old WarioWare: Touched, or do these mini-games give you 101 reasons not to spend your cash on Explosive Megamix?
At twenty cents per game, is the Megamix really Explosive? Hit the jump to find out.
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Written by Josh Krehbiel
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Monday, April 27 2009 14:27 |
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Say what you will about the Japanese (go ahead, I won’t stop you), but they love their storytelling. They enjoy a big long complicated elaborate plotline that you need a flowchart to trace, and they enjoy putting it in any media they can. And if everyone happens to have ridiculous haircuts, inhuman body shapes, and an unheard of amount of baggage…all the better. LuxPain, an adventure game for the DS from Killaware, follows these proud cultural traditions. What is doesn’t do is provide us with much in terms of playability or quality, a confusing array of mismanaged localization and confounding believability, which muddies what might have been a fine story. It gets points for originality, but otherwise it ends up being pretty pointless.
More after the jump.
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Written by Cliff Bakehorn III
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Thursday, March 26 2009 07:21 |
When I first heard of Grand Theft Auto:Chinatown Wars, I really wasn't sure what to think of it. While the developers claimed that Chinatown Wars would possess the same heart and soul of the big console brother that I called 2008's Game of the Year, I wasn't sold on many things. Factors like the return to a top-down perspective, a lack of voice acting, and some of the DS-specific touch screen mechanics kept me from being completely faithful to the idea of a successful transition. How could they manage to cram the essence of such a mature, presentation-focused title onto a DS cartridge?
Even with my doubts, I kept my eye out for the little Chinese brother of Grand Theft Auto IV, checking out videos and screenshots as they emerged on the Internet. I thought that the game looked interesting, and had some good ideas in mind. For example; Rockstar decided to port Liberty City from GTAIV and subtly remodeled it to work on the DS. The game's protagonist, Huang Lee, would have to eliminate police cars in order to escape being busted. He would also have to deal drugs to people throughout the city to earn money. Now that Chinatown Wars has launched, how did Rockstar perform in their delivery of the handheld sandbox game? Does Chinatown Wars capture the violent, sarcastic, and satirical essence of the Grand Theft Auto series?
Hit the jump for the low-down on Rockstar's foul-mouthed DS game.
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Written by Josh Krehbiel
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Thursday, December 11 2008 15:11 |
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Nostalgia is a beautiful thing. It’s refreshing to look back on the good things from your past and give it another go. It all appears to be exist in a sheen of light, a pillowy film covers your memories, and you forget exactly how it went. So when you get an opportunity ten years later to replay what many consider one of the best RPGs of all time, complete with new features and improved graphics, well, you seemed to have forgotten most of the details.
Those details being that you seem to remember this epic, over-the-top adventure that is a lot smaller...a lot more easily maintained than you recall. It still looks and feels just like you remember it, it’s just tinier than imagined.
Into the past, after the jump
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