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Written by Parris Lilly
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Friday, November 06 2009 09:00 |
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Last week, I took a trip to the EA Redwood Shores to get some hands on time with Skate 3. I briefly played the original Skate and found it to be a nice alternative to the Tony Hawk series but ultimately being a casual skate boarding fan, I decided to pass. A year later EA released Skate 2 and remembering my experience with the original, once again I decided to pass. So when EA asked me to attend a community event for Skate 3, I was unsure if i was the right person to attend but ultimately felt that since I am casual skateboarding fan, maybe I am the audience that developer Black Box is trying to capture.
Keep reading after the jump for my impressions of Skate 3.
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Written by Parris Lilly
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Tuesday, November 03 2009 22:29 |
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I have to admit I was wrong, yes I am admitting that I made a mistake in judging Left 4 Dead 2 before I actually had a chance to play the game. I naturally assumed that the sequel to Left 4 Dead was nothing more than glorified DLC. How could Valve demand gamers to pay full price after the original had only been out for a year?
After having a few days with the PC and Xbox 360 demo for Left 4 Dead 2 it is safe to say that Valve deserves our hard earned money and Left 4 Dead 2 will sit comfortably along aside Left 4 Dead (Valve has stated Left 4 Dead will continue to be supported).
The new infected are in a word 'fun' and playing as these infected in Versus mode should be a treat. The Charger is a lot stronger than I expected and rivals on the Tank in difficulty. The Spitter and its toxic ooze is an almost instant death on Expert and will only add another wrinkle to Versus. The Jockey is an interesting study, as it will punish those that like wander off on their own and steer them towards the infected horde and almost certain death. I found the infected wearing riot gear to be an excellent twist and from some of the other previews I've seen, expect to see other variants of these type of infected in the retail version.
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Written by Josh Krehbiel
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Thursday, September 10 2009 19:35 |
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Man, there were a lot of RPGs at PAX this year. With Blizzard showing its trifecta in the far corner and the entire floor dotted by various forms of online roleplaying conduits, it’s weird how a little game by a small company can possible pierce the veil lying over the whole event. But it seems that's what has happened with Torchlight.
One cannot stop but think that Torchlight looks fairly similar to something else that we’ve seen a lot of lately. You travel underground fighting all sorts of fantasy creatures using spells and upgradable equipment, all of which is randomly generated by some background mechanic. Which is what you can expect, really, when the game comes to use from the designers of the first two Diablos and Fate. What this game adds, however, is a bit more charm.
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Written by Josh Krehbiel
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Thursday, September 10 2009 19:21 |
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CDV Software seem to be up to its usual at PAX, a few meddling releases that it can’t get rid of, some easy rerelease, and some underground RPG that nobody has heard of. They were showing off two DS games that were wandering in the wings waiting for an adequate release date; I Heart Geeks, a physics-based game delayed due to a complete aesthetic redesign by Marc Ecko, and My Little Baby, delayed due to reasons of...well...being of little interest to anyone. I’ll pass on commenting on these.
It also previewed the high-definition version of Serious Sam: The First Encounter, which is exactly the same as the original version only better looking, and coming to Xbox Live as well as PC. On account of it being the exact same game, I’ve got nothing more to say about it.
Probably the only interesting offering from CDV this time around is the American release of Divinity 2, the sequel in-pretty-much-name-only of Divine Divinity, an action RPG which takes all the basic options and warps them into something that either is pretty cool or possibly over the top. |
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Written by Parris Lilly
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Tuesday, July 21 2009 16:05 |
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During E3 2009, I had the pleasure of visiting Pandemic Studios and getting some hands on time with The Saboteur.
First and foremost I want to give a big thanks to fine folks at Pandemic, they made my visit an enjoyable one. But you are not here to read about my trip to Pandemic, you want my impressions of The Saboteur! This preview looks at the most recent build of the game at the time of E3, although Saboteur is still undergoing development for its Winter release.
The Saboteur is visually stunning and has a lot of promise, but great visuals and potential are not the foundation of a blockbuster title. This is not to say that The Saboteur will not live up to its potential, it simply means that the build I played isn't perfect, and Pandemic still has a lot of work to do. But enough of that, let's get on with my impressions after the jump.
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Written by Patrick Cassin
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Monday, June 08 2009 21:11 |
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Since the dawn of video games, Aliens and Predators have not really gotten along. In fact, they’ve been pitted against mankind and each other for the last twenty-plus years on every single platform except the Nintendo GameCube (the discarded Dreamcast port counts as a game if the discarded Dreamcast counts as a console). The latest conflict staged by Rebellion Games (those guys who made Alien vs. Predator and, you guessed it, Aliens vs. Predator) doesn’t look to correct that oversight any time soon either -- in fact they’re only compounding the issue, seeking to release Aliens vs. Predator on the 360, PS3 and PC in early 2010.
At this year’s E3 we were given the chance not only to watch the perennial Predator, leaping through the jungle fully camouflaged, but we also got to see some Colonial Marines pee their pants face off against a wave of Aliens in the cramped corridors of a space colony. The lighting and visuals at this stage definitely look impressive, but that much is only fun when you’re watching Ahnuld spring cunning traps.
What counts most is the way a game plays, and that is something especially important for this title considering the fact that not only are all three factions (Marines, Aliens, Predator) playable in the single player story, they will all be pitted against each other in the multi-player arena. It’s a balancing act tough enough to give Philippe Petit pause, but is it one that the development team at Rebellion can pull off?
Aliens and Predators can hit the jump for more -- the Marines’ boots never seem to leave the ground. (Master Chief would be so ashamed.)
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Written by Larry Marcum
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Thursday, June 04 2009 00:10 |
During our endless stream of appointments at E3 2009, we managed to snag a little treat. Sony was preparing a behind-closed-doors showing of Heavy Rain, the upcoming title from Quantic Dream. Luckily for you, dear reader, we were able to snag a seat for the developer-led demonstration.
Although the development folks are always keen to avoid divulging important details at events like this, we came away with a much more in-depth feel for Heavy Rain. We caught glimpses of everything from the core gameplay to a nearly-naked female character. Oh, and swearing... lots and lots of swearing.
The graphical integrity is certainly the first thing that popped out to me during the showing, but it's certainly not the concept that left the most lasting impression. And while there are plenty of positive things to be said about the game at this point, there's also one major point that seemed to soil my feelings toward the title.
Read about my gut reaction after the jump. |
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Written by Jay Van Beveren
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Thursday, May 14 2009 23:18 |
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All images in this article are clickable for larger versions
I am not a metal head. Call me crazy, unenlightened, sheltered, or finicky, but Heavy Metal music has just never appealed to me. I know enough about the lore of its music to get the basics of things, and catch references about it, but both the subtler nuances and the drive of the Metal culture are just foreign to me.
By contrast, I'm a huge fan of Tim Schafer's. I've been with him since the early days of Monkey Island and Day of the Tentacle, games that were notable hallmarks in our geek culture before it was cool to like them. His games manage to capture the rare blend of humor, enjoyable gameplay, and strong storytelling, a trifecta that's often mimicked yet rarely perfected. I'm a Schafer loyalist, for he has yet to steer me wrong.
So with great enthusiasm, I sat down last week as Schafer himself narrated a 20+ minute session of his latest game. I've followed the game, and I knew what to expect, but nothing could have prepared me for the feeling of pure joy at seeing Eddie Riggs on screen, throwing out sarcastic barbs and profanity as he spit in the face of the gods for the sake of getting the girl. I was giddy, like a little kid in Christmas that just unwrapped the one big present of the year.
It's that giddy feeling that made the game's hiccup so tough to swallow. Hit the jump. There's a revolution to be had.
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Written by Josh Krehbiel
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Friday, March 06 2009 21:05 |
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It’s difficult to get an impression of a game in fifteen minutes. Some demos are just so woefully shortshrifted that it’s hard to get a clear impression of what to expect, especially when there’s not a lot of info about the game to begin with. Such is the case of Ninja Blade, which offers a single, short, and unpronounced glimpse of the game in the demo that will be hitting the Xbox marketplace March 9th.
But that doesn’t mean there’s not a wealth of information available. For example, I now know there’s a company called From Software, which elicited the response, “But which one?” when its very plain logo appeared upon the screen. I also learned this is the team responsible for the Tenchu and Otogi series, so these guys probably know what they are talking about. So, let’s take a swing through the demo, shall we?
Fly through the air after the jump. |
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Written by Josh Krehbiel
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Tuesday, November 11 2008 01:38 |
Hudson games have been hard at work proving their prowess on the Wii, with games like Fishing Master World Tour and Marble Saga coming out this winter, but it also offering some weird-enough-to-rock Wii games in the near future. Check out some of these quirky games after the jump.
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Written by Addam Kearney
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Tuesday, October 14 2008 00:31 |
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Linger in Shadows is not a game. When you download it from the PSN, it says it’s a game, but in reality it isn’t. Instead, it is an experiment to see just how far the limits can be pushed in downloadable titles. While on the surface it appears to be a simply confusing video, there is something strangely satisfying about this unique piece of art.
Hit the jump for our full thoughts on this unique piece of interactive art.
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Written by Addam Kearney
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Friday, October 10 2008 09:00 |
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My computer happens to be stuck in this weird gaming purgatory. On one hand, I can’t play a lot of older games that I grew up with because my computer is too new. On the other hand, I can’t play many new games because I happen to be too poor to afford to upgrade. This usually means that I’m stuck playing Peggle, Sam and Max and Audiosurf.
It was with this in mind that I signed up for the “Good Old Games” beta test. For those of you unfamiliar with what the service is, here’s the rundown: G.O.G. is a digital distribution center for a large number of old games published by Interplay and Codemasters. Games cost between $5.99 and $9.99 (with a majority costing $5.99) and are DRM free. All the games on the site have been re-worked so that they will work with both Windows XP and Vista.
Hit the jump for our full thoughts on the service.
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Recent forum posts
Re: 3 months later on mw2 - recon73 - I have not picked the game up in awhile all the glitching turned me off to the game. Soon as one glitch was fixed another one would show up. IW... Re: $129.99 for the 250GB Hard Drive - recon73 - I will definitely pick up for that price point. I am currently still using a 20gb with about 3 gb of free space left. Re: Hello All - ccsportz - Dekester tries to be better. Too bad he gets SLAUGHTERED in MW2...No Chance <!-- s:-) --><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!-- s:-) --> Re: Fantasy Baseball League - ccsportz - i'm pretty sure its possible to set one up on ESPN for free..I love Fantasy Baseball <!-- s:D --><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D"... Re: Final Fantasy XIII - your thoughts so far? - pikmin - the stupid bit of hair hanging down in the middle of Snow's face is really winding me up, you would just tuck it under the bandana surely!
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