|
|
Talking About Games : Interviews
|
Written by Larry Marcum
|
|
Monday, February 15 2010 15:53 |
|
The folks at Quantic Dream are on the verge of unleashing their latest project on the gaming world. With Heavy Rain, the studio is on the verge of adding another item to its résumé, a résumé that displays a trend of titles that challenge what we actually think of as a "video game."
Next week, this game will grace stores shelves around the world. And just in case the slew of reviews that have hit the Web lately haven't convinced you that this game may be a little unique, we've got something that might push you over the edge.
David Cage, Co-Founder of Quantic Dream and Game Director for Heavy Rain, was kind enough to take a few moments out of his busy schedule to answer a few of our burning questions regarding his studio's latest product. He discusses exactly what Heavy Rain is and, more importantly, what it is not. David also touches on the mature content that you can encounter in the game, as well as the widely varied experiences the development team has encountered in its internal play tests.
Hit the jump for the full interview, and don't forget to check out the game's official site for all its Heavy Rain goodness.
This interview was a join effort between Addam Kearney and Larry Marcum.
|
|
Written by Larry Marcum
|
|
Wednesday, September 02 2009 20:35 |
|
In case you hadn't noticed, September is upon us. And unless you've been hiding under your bed for the last few years, you know that the beginning of September signifies the early stages of the barrage of games that will smack us in the face this fall.
Among these titles is a game entitled WET, a fast-paced, third-person action game from Artificial Mind and Movement. A2M has a long history of family-friendly products, but WET denotes the studio's first retail release on the "next-gen" platforms, as well as one of their first games appealing to the more hardcore audience.
Luckily for us (and for you, dear reader), we were able to snag a few moments from Patrick Fortier, Creative Director at A2M, to ask some of our burning questions about WET. He gives us the 4-1-1 on the game's visual style, the delicate balance between acrobatics and combat, and even the role adult beverages play in the life of the game's heroine.
WET will be making its way to retail shelves on September 15th. Hit the jump for all the juicy details.
This interview was a joint effort between Addam Kearney, Patrick Cassin, and Larry Marcum.
|
|
Written by Larry Marcum
|
|
Friday, July 24 2009 20:23 |

Here at Talking About Games, we've become big fans of Bethesda Softworks. Sure, they've offered up some exceedingly enjoyable experiences over the years, but the addiction invoked by Fallout 3 borders on the unhealthy. And in true Bethesda fashion, there has been no shortage of add-on content for our favorite post-apocalyptic journey since its release last October.
Sadly, it seems as though our vault dweller's adventure is nearing its inevitable completion. On August 3, the release of Mothership Zeta will mark the final chapter in our Wasteland escapades.
And since this is TAG, we don't have the patience or the self-discipline to wait until the release of this DLC to learn about its subject matter. As such, we decided to pester Jeff Gardiner, lead producer on Fallout 3, for some more juicy details. And as always, Mr. Gardiner has come through for us. Yes, Jeff is clutch. Make a note of it.
Hit the jump for our full interview with Bethesda's finest.
This interview was a joint effort between Patrick Cassin and Larry Marcum. |
|
Written by Patrick Cassin
|
|
Thursday, May 28 2009 15:28 |
|

Earlier in the month TAG had the opportunity to go hands-on with EA's Dead Space: Extraction. Now that the Necromorph-induced jitters have worn off and our hands have steadied we asked Executive Producer Steve Papoutsis some clarifying questions about the game. (And before you even ask, no: in Space, no one can hear Miis scream.)
Due out September 29th, Extraction seeks to bring this survival horror franchise to the Wii in the form of an on-rails shooter. Needless to say, with this genre playing to one of the Wii's greatest strengths there is a great deal of excitement surrounding this title, especially considering that from our own hands-on preview the graphics and artistic style seem to have made a smooth transition.
With E3 upon us, expect to see more news on this unique title soon, but in the mean time... Look out behind you! (Sorry -- I promise that was the last jump before the interview.)
This interview was a joint effort between Patrick Cassin and Jeff Bailey.
|
|
Written by Larry Marcum
|
|
Wednesday, May 27 2009 20:54 |
|

We've all played our fair share of games set in the WWII era. And at this point, it's easy to see how gamers might feel like the time period has been used a bit excessively. Pandemic Studios, on the other hand, still feels like there's content to be had from the darker days of history. With The Saboteur, they plan on changing the way we think about WWII games. And from the looks of things, it seems like they just may have found a winning formula.
In our neverending quest for knowledge, we tracked down Tom French, Lead Designer at Pandemic Studios. Tom was kind enough to give us some time out of his busy schedule to answer some of our questions about his upcoming title. He tells us all about balancing action and stealth, the protagonist's motivations, and the over-powered racing machines of the 1940s.
Nazi censorship be damned; we've got the full interview after the jump.
This interview was a joint effort between Josh Krehbiel, Pat Dameron, Robert Clark, and Larry Marcum.
|
|
Written by Jay Van Beveren
|
|
Monday, May 25 2009 16:00 |
|
A few weeks ago, Electronic Arts invited us out to get a look at some of their upcoming titles for their 2009 lineup. While Dead Space Extraction was behind closed doors, it was only so that we'd get a chance to experience the game as it was meant to be played: in the dark, with no distractions, so that the Necromorphs jumping out of the ceilings and walls would scare the begeezus out of us.
We have to admit, Extraction surprised us. The game not only looks impressive for a Wii title, it plays well. Fans of the original may already balk at the on-rails nature of its gameplay, but Dead Space Extraction is looking like a worthy entry in the series, and anyone that loved the original game would be wise to keep their eyes on this.
The game includes a co-op mode as well as some multiplayer content, but EA is keeping the details on those two modes under wraps until E3. For now, hit the jump and check out our interview with newly renamed Visceral Games, as we ask them about what to expect from Dead Space Extraction.
|
|
Written by Larry Marcum
|
|
Thursday, May 21 2009 16:29 |
|

Over the last decade, The Sims franchise has become a permanent resident at the top of PC sales charts. Its loyal fanbase and over-the-top NPD numbers have made it one of the best-selling franchises in the history of the gaming industry. With this much success, the hype surrounding the latest Sims installment has reached critical mass for the series' loyal followers.
With that in mind, we decided we had a few questions for the folks at Electronic Arts. Luckily for us, Grant Rodiek, Associate Producer for The Sims 3, was kind enough to take a moment and answer our many inquiries. He gives us a few details about the new Lifetime Happiness system, Sims characters who don't have bladders, and even gives us some insight into the evil mindset of the development studio.
The Sims 3 hits US store shelves on June 2, so grab these bits of information while you can. Soon, you'll be exploring Sunset Valley for yourself.
Hit the jump for the full interview.
This interview was a joint effort between Josh Krehbiel, Larry Marcum, Patrick Cassin, and Jay Van Beveren.
|
|
Written by Jay Van Beveren
|
|
Friday, May 15 2009 16:00 |
|

In an exclusive interview, Ve3tro and Talking About Games had a chance to sit down with Casey Hudson, Project Director on the Mass Effect series. With just ten minutes to interrogate him, we took the chance to ask him about all our burning questions for Mass Effect 2.
Casey gives us answers on what's being improved in Mass Effect 2, what lessons they learned as a result of the first game, what we can expect out of Mass Effect 2 at E3 this year, and even gives us hints towards the final DLC pack for the original Mass Effect. It's a great interview that asks the questions you want to know the answers to, so hit the jump!
|
|
Written by Larry Marcum
|
|
Tuesday, April 28 2009 11:26 |
|

As May 5 draws closer, so does our opportunity to play the third piece of DLC for Fallout 3, entitled Broken Steel.
In our never-ending quest for information, we decided to pester Bethesda for the dirty details. And luckily for us, Jeff Gardiner, lead producer on Fallout 3, was kind enough to give us his time once again. Apparently, he enjoys answering questions about streaking through caves with the Iron Giant. He also gives us a few details about the new perks associated with Broken Steel, as well as Fawkes' beef with Bill Gates.
Hit the jump, and you just might learn something. After all, knowledge is power.
This interview was a joint effort between Larry Marcum and Patrick Cassin, with additional contributions from Jay Van Beveren.
|
|
Written by Josh Krehbiel
|
|
Wednesday, April 22 2009 16:13 |
|

Guild Wars is celebrating its fourth anniversary this weekend, four years since its unusual business model hit the scene. Since then, they've released two stand-alone campaigns, one expansion, and are now hard at work on the sequel. It's cool that they've made it this far, accounting for the fact that lack one thing you expect from AAA MMORPGs: a subscription fee.
So, in honor of outlasting pretty much every MMO that was released AW (after WoW), we've had a talk with one of Guild War's community managers, Regina Buenaobra, about how Guild Wars got where it was, what it's doing to celebrate, and where it is going.
Read the interview after the jump. |
|
Written by Addam Kearney
|
|
Wednesday, March 25 2009 08:00 |
|
Ben Leffler is not the most well known game designer in the world. In fact, the odds are good that you will have never heard his name. However, his work as a Flash game designer is tremendous and his horror-themed point-and-click game series, “Exmortis” has even given him the chance to work in conjunction the band “The Mars Volta”. His work can be found on his site, http://exmortis3.blogspot.com.
Recently, he announced that the third installment of his Exmortis series would have two versions: a free version (like his other games) and a paid version. He also announced that he was working for game designer 3RD Sense on all his future projects. Recently, I had a chance to interview Mr. Leffler about his design influences, how he began working in the field and his future as a game designer.
Hit the jump for the full interview
|
|
Written by Jay Van Beveren
|
|
Monday, March 23 2009 14:50 |
|

Tomorrow marks the launch of The Pitt, the second of three downloadable content packs for Fallout 3, and our anticipation and excitement for the game was tempered by our need for information about the new update.
So we took a few minutes and peppered Jeff Gardiner, the lead producer on Fallout 3, with all of our questions about The Pitt and the general direction of Fallout 3 in its post-retail lifespan. He gives us some insight into why the Vault Dweller keeps traveling outside the geographic confines of the Capital Wasteland, what's included in those three new perks, and what to expect inside The Pitt. You'll get an idea of just how big The Pitt is, how to start the quest line, and whether or not you'll see any new followers in the Pennsylvania area.
Hit the jump, we're talking about The Pitt!
This interview is a joint effort between Larry Marcum and Patrick Cassin, with contributions from Jay Van Beveren
|
|
|
|
|
|
|
|