|
Written by Trey June
|
|
Wednesday, July 01 2009 20:11 |
|

By all accounts, Damnation was a bad game. Bad games are certainly plentiful in this industry, but unfortunately for Damnation developer Blue Omega, the game's title has proven prophetic. According to a previously released Twitter message from Blue Omega programmer Geoff Rowland, the studio that developed Damnation has been damned, with the entire development team laid off. The Tweet has since disappeared, but is now confirmed by at least two other sources.
In addition to the blanket layoffs come reports from Shacknews of two lawsuits revealing a very troubled production for the critically panned game. The first lawsuit alleges Blue Omega's failure to pay studio Point of View for work on the game they were outsourced to perform, resulting in POV appealing to the game's developer, Codemasters, for compensation. The second lawsuit involves another outsourced studio, Velvetelvis, which is charged with shoddy work on the game that railroaded Blue Omega's development schedule, delaying the game's release and incurring further development costs.
This hardly sounds like the sort of productive work environment that people hope for during game development. Except this time, it wasn't just the game and gamers that suffered, it was also the developers, who now find themselves out of a job.
|