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Sierra announces delayed release date for World in Conflict on consoles PDF Print E-mail
Written by Phil "SempraFi" Meza   
Thursday, February 14 2008 09:52

world-in-conflict_2.jpg

Originally set to hop over to the land of joypads and comfy couches in November of last year, Sierra Entertainment's well received PC RTS World in Conflict slipped into a TBD 2008 coma, and it looks to have slightly missed its target...again.

It was announced today that the Xbox 360 and PlayStation 3 won't be seeing any futuristic nuking action taking place until "Fall 2008". Not to worry though, as a trade-off for waiting, console users will be getting new campaign and multiplayer content not found in the PC version. Fair trade, I guess. The PC version was a great title, I look forward to what the consoles bring to the mix.

The full announcement after the jump.

Sierra Entertainment's Action-Strategy Opus World In Conflict Coming To Xbox 360 And PLAYSTATION®3 System In Fall 2008

The Genre-Bending "Best Strategy Game of 2007" Gets Even Better As It Heads to Consoles with Additional Single Player and Multiplayer Content

MARLOW (14TH FEBRUARY, 2008) – Sierra Entertainment, a division of Vivendi Games, announced today that World in Conflict™ – the groundbreaking action-strategy game that claimed the coveted E3 2007 Game Critics “Best Strategy Game” award and topped many “Best of 2007” lists – will appear on the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system this autumn.

World in Conflict, originally created by Sierra’s-own Massive Entertainment, is being redesigned for consoles and will also include a host of new content for both the single-player campaign and the game’s award-winning multiplayer mode. The new content will also be made available for personal computer as an add-on to the original World in Conflict game. More information on the PC release will be provided soon.

The World in Conflict game for Xbox 360 and the PLAYSTATION®3 system is being developed by Massive Entertainment in conjunction with Sierra’s-own Swordfish Studios.

“World in Conflict was one of the best games on any platform in 2007 and its innovative action-focused gameplay makes it a perfect fit for the transition to consoles,” said Martin Tremblay, president of worldwide studios, Sierra Entertainment. “World in Conflict is being reinvented for Xbox 360 and the PLAYSTATION®3 system, with innovative features and new single player and multiplayer content created for the console audience. World in Conflict on consoles will be an amazing extension of an already great gaming franchise.”

World in Conflict is a true genre-bender, effectively carving out an entirely new “Action-Strategy” category which appeals to all kinds of video game players, from action junkies through first-person-shooter enthusiasts to strategy purists.

The unique cross-genre design and universal appeal is what led global media to make World in Conflict the most critically lauded strategy game of 2007. The game collected a clean sweep of “Best Strategy Game” awards from E3 2007, countless “Editor’s Choice” awards from the world’s top reviewers, and was the clear choice for “Best Strategy Game of 2007” during the end-of-year awards season. In addition, the game received several additional “Best of 2007” awards and nominations in categories that included “Best PC Game,” “Best Graphics,” “Best Multiplayer,” “Most Innovative,” and more.


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