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		<title>Review: Fallout 3: Point Lookout DLC</title>
		<description>Comments for Review: Fallout 3: Point Lookout DLC at http://www.talkingaboutgames.com , comment 1 to 3 out of 3 comments</description>
		<link>http://www.talkingaboutgames.com</link>
		<lastBuildDate>Fri, 12 Mar 2010 11:37:47 +0100</lastBuildDate>
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			<link>http://www.talkingaboutgames.com/reviews/xbox360/4654-review-fallout-3-point-lookout-dlc#comment-10671</link>
			<description>The winterized T-51b power armor doesn't degrade because Bethesda gives you wrong armor.  Instead of the wasteland version, it gives you the simulation version of the armor which has almost infinite health. - Arkonian</description>
			<pubDate>Fri, 03 Jul 2009 17:03:37 +0100</pubDate>
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			<link>http://www.talkingaboutgames.com/reviews/xbox360/4654-review-fallout-3-point-lookout-dlc#comment-10667</link>
			<description>the ghoul reavers gave me tons of trouble, even using the missile launcher to take out their legs first. then my first encounter with the magically spawning hillfolk crossing the bridge north of the hotel killed me a couple times as well, till I started sneak attacking. I actually suspect that my Winterized Power Armor might be broken -- ever since I got it 50+ game hours ago the condition has not deteriorated once. maybe it isn't giving me any protection?? I went the whole game without using any RadAway either, till I got to Point Lookout. it definitely encourages you to go swimming and rack up the rads, which is cool, but you have to get over your fear of the water. How cool would it have been to dive in and be greeted by a RadShark? :) - nissac830</description>
			<pubDate>Fri, 03 Jul 2009 12:23:57 +0100</pubDate>
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			<link>http://www.talkingaboutgames.com/reviews/xbox360/4654-review-fallout-3-point-lookout-dlc#comment-10639</link>
			<description>I agree that PLO is the best DLC past the 30 lvl of BS.  I can't agree that it is the most challenging of those available.  I find that the albino rad scorpians and feral ghouls from BS are much more dangerous than anything in PLO (not to mention the Super Mutant Overlords).  Even the trogs from TP seemed tougher in certian situations than anything from PLO.  For sure you don't need to be &quot;bringing along a sturdy repellant stick and a truckload of radaway&quot; to explore the coast.  Maybe it was just my play-through, but I came across maybe about 5 molerats; which could all be easily destroyed with a found shovel or axe.  Even the swamp ghouls were pushovers compared to just about anything else in the overall game.  Add to this that you can bring along any of the previous overpowered DLC weapons with you into the swamps of PLO it quickly can become a gun-to-a-knife-fight scenerio.  I was disappointed with the enemies and weapons and the end story could have been a bit tighter, but I was highly appreciative of the extent that the DLC covers.  Lots of quests and locations to explore.  It was like starting a 6 hour mini version of Fallout all over again.     - TyGuy22</description>
			<pubDate>Wed, 01 Jul 2009 22:13:03 +0100</pubDate>
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