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Button Masher

Sometimes lists, sometimes ponderings always on the lighter side.
Nov 25
2011

Modern Warfare 3 FINALLY

Posted by: dalebot

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dalebot

It's inevitable I write about Modern Warfare 3. I'm not saying this begrudgingly the Call of Duty franchise has become a stable in the Game industry. A flag pole every November that fans can look forward to. When Modern Warefare 1 came out it took the industry by storm and every FPS has been using the franchise as a ruler since. Whether you like it or hate it if your gamer your well aware of it's presence when it's on the horizon. That all said this is the fifth installment since the game got it's revitalizing injection and I've bought over iteration happily.

The reason this inevitable blog is so late is because I originally wanted to play the single player before i wrote any kind of review on the game. I didn't want to be the asshole who only talks about the multi-player of the game and thereby ignoring all those people who buy these FPS for the single player story.
Well I played the single player for about two hours and it's like all the other Call of Duty games, AWESOME. I've only played for what i hope is a fraction of the campaign but it doesn't take Nostradamus to know that your in for good story, good shootin and occasional chance to hop on a giant gun a rip shit up. Which is more than enough to keep my trigger finger satiated.
Back to the multi-player. There is nothing drastically new from the other iterations of the modern warfare series which is a good thing. Too often games get caught up in the "making stuff new" trend and they throwaway all the good parts you loved from the last installment. I'm sure Infinitward is well aware of this because they have supplied everything you love... they just give it to you a bit differently which is just enough feeling of that new and improved thing developers are obsessed with.
The biggest difference is the unlocking system for weapons. Instead of attachments being unlocked as you level up your character they are unlocked as you level up each gun seperately. This is was a wise choice on the developer's behalf because now each weapon has even further uniqueness with since they have only changed the attachment unlocks from weapon to weapon but even the order they are unlocked. Ie for an assault rifle you'll unlock a silencer and then an underbarrel mounted grenade launcher whereas the light machine guns will be a grip instead of the launcher.
Another big change is the killstreak rewards. There are now three different sets of said rewards. There's the assault type which is the old killstreak system you know and love. You simply set up your order go kill some chaps and make it rain explosions and all manner of great murder. What's new though are the two new additions, Support and Specialist.
These two new streak rewards are set up just like the Assault but each on offers a slight twist on the old mechanic.
Support keeps your streak going after you've died instead of resetting it. The only thing is all the rewards are beneficial for you team and not so much you. That said there are some damn fine rewards including a remote sentry and a care package drop that has an osprey helicopter to defend the area so those pesky enemies don't run up and get their hands on your glorious prizes. The best package is a booby-trapped airdrop crate that appears to enemies as a care package but when they go to steal it it blows up in their face and kills them. The jokey smurf exploding present aspect of the whole ordeal is not lost on me and is in fact quite hilarious. Hilarious untill you yourself fall for it a few dozen times... then it's just annoying.
The third strike package is called specialist and this is the most original of the three by far. Instead of unlocking air strikes or getting to man the guns of various bitchin' aircraft you unlock extra perks. It sounds a bit wankish to unlock an extra perk at two kill intervals but it could actually turn out to be just what you needed. If you have a hard time deciding on which perks to assign your created class this is your answer. At six kills you could be working with six perks instead of the, at one time adequate but now paultry, three. Of course this package is only optimal once you in the higher levels and actually have unlocked most of your kill streaks... I've never used it.
With the newly added theatre mode MW3 is finally up to date with that certain other FPS game. You can watch old matches you've been in and take screen shots and make little movies. Sure a certain other title had these capabilities 6 years ago but we're not talking about Halo 3 now are we. Even though with Halo 3 the online support and heat maps and award tracking is free instead of subscription based were still not talking about it.
I only have minimal dabbling in the theatre mode having made only one screen shot and one kill clip but i can already tell space is a problem. You have ten slots to save either your screen shots or you movies that you have cut yourself. The slots doesn't seem like it will be a problem for me because I can't see myself really caring too much about making cinematic opuses but for a person who gets right into it I could see how this would appear disastrous. I mean if you're getting right in there doing some matrix camera cuts on the kill shot and really get some good Bayhem then i would imagine your going to need about a thousand slots and not just ten. Which brings us back to the subscription based Elite service I image they'll give you more slots there... FOR A PRICE.
Now that I've spoken of mostly the icing I can tell you the cake is the same you've grown to love and or need. If you're like me and have developed a strong addiction to these games over the last six years you've got nothing in store but about a zillion hours of gameplay ahead of you. The levels are just a complex and awesome as you would expect. There's ones you'll hate and ones you'll love. Those likes and dislikes will change as you get better at the game. So far my favorite is the France map because it makes me feel classy to head shot some mother effers there. amongst the little cafe tables of cobblestone streets
One last thing the G36C is back which is the best news ever because it is far and away the best gun of MW1 and was missing in MW2. I had to settle for the Aug which i thought i loved but now that I have my baby back it was a shallow false love.

Nov 02
2011

I wrapped Dead Island

Posted by: dalebot

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dalebot

I finally finished Dead Island using the character Sam B. As you can tell, since the game came out roughly two months ago, it took me quite some time. 24h 46m 04s to be exact. Actually that's not quite exact since I died a billion and two times and I am almost convinced that your game clock doesn't ding you for the multitude of times you play for two minutes from your save just to get punched in the face and genitals by a grandma zombie and loose your pocket wad. (The game dings you a random amount of money every time you die.) Since there is no way to tell how much time I wasted falling of cliffs and getting brain punched by Thug zombies we will just go with the aforementioned amount of gorey hours.


After playing through the game I would recommend it to anyone who's got some time to burn and hankering for carving up some zombays as my co-op player Anthony Whittrock affectionately called them--right before I blew him up... A lot.

While I'm on it the co-op in this game is great for farting around, blowing up propane tanks to close to each other, driving off cliffs while your friends are in the passenger seat and once in a while even accomplishing some meaning full tasks. In fact the game is near impossible to finish without the help of another person wildly swinging weapons in your close proximity. Which conveniently is what I will blame the large chunk of my deaths because I was alone for most of my playthrough.

Don't get me wrong it's nobody's fault but my own since there is an endless amount of faceless zombie destroyers waiting to team up with you online. The drop in and out co-op makes this painless. I didn't want to use it, though, because I like to play games while I watch TV and find all manner of ways to get distracted and forget that some poor sod halfway across the world is getting angrier and angrier at me because I am in the kitchen burning a pizza and not going through a door that would progress the story line of the game. That said I also dislike the thought of loosing and precious treasures while I amafk.. or afcontroller more appropriately. I need my preciouses, all of them.

I am a giant loot hoor. I care about loot and I care about it a lot. This is another reason why Dead Island is fun to play--there's literally shit lying everywhere. Well not literally shit more like a vast array of weapons and ingredients tucked into every nook and cranny of the island. That's right I did say ingredients there and you can make your own weapons. You know what's cooler than slashing a zombie's arm off with a machete? Well when you cut it's arm off and then the zombie gets electrocuted, or poisoned, or starts on fire, that's what. Well in Dead Island you get to take ordinary weapons and then you bad ass em up a bit. You can wrap barbed wire around a sledgehammer, there's the classic nails in a baseball bat and even make poison bullets--somehow you can poison something that's dead. Don't ask just shoot because your gun doesn't get damaged like your melee weapons.










Aug 30
2011

Live tweets from Deus Ex Pt: 3

Posted by: dalebot

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dalebot

#DeusEx is about to loose me if i have to do one more conversation tree before I get to shoot things again

of course I forgot #DeusEx is an RPG and of course that means I get lost in the world and can't figure out how to get to the next objective

I would really like to not be running around like a lost asshole right now #DeusEx

And now I'm in some random hoble because I went up a fire escape and climbed through a window. Found some ammo dealer... still lost #DeusEx

- MattyDorf @superdalebot a couple guys I work with have been talking about that game. Sounds like it's great, but hard.

@MattyDorf ugh tell me about it I've either been lost or talking for two hours I need to shoot something #DeusEx

Aug 30
2011

Live tweets from Deus Ex Pt: 2

Posted by: dalebot

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dalebot

It's nice of the loading screen to have short synopsis that you can catch up on the story so far while you wait for the game to load #DeusEx

in the future paint cans are hexagon shaped cylinders #DeusEx

In #DeusEx as I play i am turning on all the taps throughout the levels A) because I can B) because I want to be a water bandit

Aug 27
2011

Live tweets from Deus Ex

Posted by: dalebot

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dalebot

I decided I would Live tweet my experience while playing Deus Ex. Here are those tweets.

So far deus ex is a goodlooking game but the combat is kind of annoying since your so weak you need to use cover from which shooting sucks
It's a good thing there's no ammo in this game since it takes about a full clip to hit a guy once
the terrible aim cover shooting is especially frustrating since as soon as you step out of cover your pretty much dead
- MattyDorf @superdalebot my friend Brad just got that and said it was hard as hell
@MattyDorf yeah this game is lucky it looks so slick and I have beer because it's pretty damn frustrating
pretty cheeky of #DeusEx to not allow me to make the iron sights a LS click instead of left trigger
I'm live tweeting a game I rented on a friday night. You can pretty much extrapolate what type of person I am from that sentence #deusEx
iamanth @superdalebot Or you just suck.. I'm getting headshots with the pistol... ;-p
@iamanth ha i don't even have the pistol yet. I'm at the very beginning #DeusEx
MattDorf @superdalebot yeah he said that just when he got good at sneaking up on and killing people they threw robots at him and that was done.
@MattyDorf obviously I was premature with my redicule because I was just playing the prologue before the credits
When they decide to use CGI instead of in game graphics for the cutscenes with the yellow wash, that's when the magic happens #DeusEx
I get beaten and shot by bad guys. I get cyborg parts to help me live then I fight crime. I'mgoing to pretend I'm future robocop #DeusEx
The stealth moves are pretty sweet and the baraka sword arm lethal take downs are awesome but i really just want to run and gun #DeusEx

Aug 23
2011

I wasted my time and money on Brink

Posted by: dalebot

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dalebot

I should have known it would be just alright. That's what Brink is, middle of the road, luke warm and all the various other terms that mean some good and some bad.

Sure the customization is good and I can pick the outfit I wanted for my character to wear but by the time I can get anything really interesting I'm already done the game. Sure I can play the game online to further unlock more shiny bobbles by grinding out experience but I really just don't want to. I can't bring myself to deal with the frustration of getting my ass kicked by fifteen year old cocky pricks like I'm playing a clunky cartoony shooter akin to Quake. And all just so I can finally get some pants that are badass.
If the game didn't have the shitty weaponry and terrible shot registry I would be more inclined to put some hours into it. More specifically what I mean by shitty shot registry is it seems, that even with the strongest weapons it is still annoyingly hard to kill the enemy. I find myself peppering bodies with a giant light machine gun and on the rare occasion when my bullets don't miss they seemed to have no effect. This ineffectiveness has me convinced that it doesn't matter which weapon I chose because I they all feel like nerf guns.
Further more Brink uses that god awful engine they made for Doom 3. Instead of feeling like a bad ass sniping soldier of carnage I am turned into a child who is trying to paint skinny bodies with my fingers. With out delving too much into my fanaticism about 3rd person shooter engines I'll just say that I like when my gun shoots where I aim it and not in a random pattern around where my cross-hairs lay.
When it comes to engine consideration all designer should realize the true reason that the Call of Duty series does so well: your gun shoots precise powerful bullets.
With the aforementioned shortcomings to the game-play you now understand why I would not want to spend time grinding in this game. I don't want to farm xp by playing through levels where the main frustration is the shit you're shooting at isn't dying.
The worst part of the non-delivery of this game is the promise and potential it has. The different classes and abilities to provide you team mates with buffs is a fresh a cool aspect to employ in an FPS. Picking from three different weight classes that have different weapon and mobility options can really split levels into different experiences. The heavy guys get the most weapons but the skinny guys can climb onto rooftops that no-one else can reach. The middle guys are a marriage of both aspects lessened respectively.
This could have save the game if, when you actually did get on the rooftop, you weren't using the crappy guns that aren't proficient at killing. The same goes for the heavy characters there's not much use taking a big machine gun and walking slow just so you can spray bullets all over you enemies if you actually are just missing and shooting the wall behind said enemy because your bullets are too inaccurate.
In the end Brink is all icing and not enough cake.

Jul 10
2010

Final Fantasy Thirteen: 4

Posted by: dalebot

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dalebot

Well it's been a week or so since i played this beauty. I thought my roomate had returned the game to blockbuster but when i turned on my xbox to play some Just Cause 2 i found to my delight that he had forgotten the game inside of my xbox.

So like a good friend I will tell him that it hasn't been returned and he is facing late charges at blockbuster.... After I Play it a few hours of course

Well after about 6 hours of gameplay the paradigm element really comes into play. I have to switch off of all attack and get a healer to stop from dying in regular fights. I really enjoy how the game seems to be ramping up at a perfect pace.

Hmm I got my first gestalt skill its these to girls that slightly les out and turn into a motor bike. As bizzare as that sounds I do have to point out that the motor bike is mega rad looking. It's all that white plastic metal lookin stuff that they used in sci fi movies from the seventies. Like hyper detailed retro-futurism.

More importantly than all that Snow gets knocked out by a girl AGAIN. But it was a bad ass karate chop in the side of the face and if you know me you know that I love  a good karate chop. Especially facial Karate chops.

Alright the game is slowing down on new stuff and either your already playing the game and discovering everything for yourself or your just a terrible person who reads posts about awesome video games and then doesn't play them. Shame on you.

Jul 06
2010

Final Fantasy Thirteen: 3

Posted by: dalebot

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dalebot

Well my bubble has finally popped. I got my first battle rating that was less than five stars. It occurred at 4:27 of game time. Which I am quite flabbergasted at the length of time I was battling so well. They say no-one is perfect but apparently I was... well for 4 hours and 27 minutes that is.

In other news I am falling in love with this game more and more every time I play it. I just took the time to master the paradigm battle mechanic and developed 6 different strategies for my team to battle under... Still really haven't used any other one that "Relentless Assault" which is were your leader attacks an enemy and your two lackeys focus on the same guy. Apparently this can be pretty effect ie that 4:27 minutes of perfection I mentioned before. Although I did switch to a defensive strategy for a boss. It was quite neat one character heals and one defends the other two while your main character attacks.

Also in riveting news developments I am over the fact that the playable character is a girl. Seeing her dominate the thug character has upped her toughness. She is the perfect amount bitch and stoic loner. The only problem is I'm probably going to have to sit through that bullshit character development angle where they show the tough character softening. Well it can't be any worse than the way that stripper witch handled it with the child and her repressed memories in Bayonetta. Final Fantasy has finally given us a strong heroic girl character I can root for without feeling like a 15 year old boy with a hard on. Super bonus theres no vanilla soft spoken love interest like all the others. I always saw myself going for the outspoken loud girls in the party.

If my reassurance can alleviate your pain then here goes. You have all probably read how the tutorials in this game last to about the 20 hour mark. It's ok. It's not annoying in fact those geniuses figured out a way to stretch the learning process out perfectly. You still get to fight enemies and progress through the story but they don't overload you. It's done so well that you never feel like your missing something or there isn't enough for to keep you mentally into the game. 

By the way Final Fantasy 13 is awesome. Game of the year awesome.

Jun 24
2010

Final Fantasy Thirteen: 2

Posted by: dalebot

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dalebot

Ok I was going to wait until I was done playing before I started to write my next post. Upon re-reading the first post I realized that while I'm playing if I write while the game is paused I rush it and it appears to have been written by a thirteen year old.

 

I actually made it about 20 minutes of not posting while playing but then I noticed something that I could not avoid.

 

Where the fuck does that rad wolf design on the back of Snow's bitchin leather jacket go. I mean I'm fighting shit and punching those panternonz right in dem grill pieces and I look like a bonafied bad ass mother fucker. Then the battle ends and it's back to drabsville plain trenchcoat and thug toque. Ho hum. I would just be way more ok with running around this technological maze if I could stare at the bitchin visage. 

 

Jun 24
2010

Final Fantasy Thirteen: 1

Posted by: dalebot

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dalebot

So I decided I would not pick up Dead Space again. It was far too un-awesome to ignore this next title for any longer.

 

Final Fantasy Thirteen (I feel I have to write it out like that because if I don't it makes me think its FFX part 3. Which would have been awesome I loved ten and ten-2 but i really really do not need to hear any more crying about the dress spheres. I loved them everyone else hated them end of story.)

 

I really am not going to bother writing anything till after I am done the first main chunk of tutorial. 

 

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