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May 09 2008
Mass Effect's DRM system re-worked, drops absurd re-authentication process Print E-mail
PC Gaming News Items
Written by Phil "SempraFi" Meza   
Friday, 09 May 2008

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Oh the woes of being a PC gamer. First we get the luxury of having to wait for the definitive ports of console games (which usually pays off in the end), there's also the utterly ridiculous paranoia from the publishers, leading to things like Mass Effect's recently revealed DRM policy. As it were, Mass Effect would utilize SecuROMS' copy protection software, requiring you to be be connected to the web in order to play, every time, so that the system could re-authenticate your copy every ten days.

Internet flame wars have paid off yet again, as EA and BioWare confirmed today that they are dropping SecuROM's method for Mass Effect, in favor of a new, less harsh anti-piracy check up process. The most notable changes will be that you can now play the game without having the disc in your DVD drive, and you are only required to to connect to the internet during the initial load, re-authenticating your copy of the game only when downloading new content or updates. A huge improvement over the "draconian" method previously in place, no doubt.  It seems EA may proceed to use this new policy for all future PC titles (the death of SecuROM imminent?), as it was also confirmed today that the upcoming Spore will also be incorporating this same method.

BioWare has posted an in-depth FAQ, which is included after the jump.

 
May 09 2008
Rumor: Call of Duty 5 info, currently in QA phase Print E-mail
Gaming News
Written by Phil "SempraFi" Meza   
Friday, 09 May 2008

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So we know by now that Activision will not be letting the Call of Duty franchise skip a year without an iteration, sadly. That's good and everything, but what's it all about? While CoD3 developer, Treyarch, is indeed handling the next version, it's not looking like it'll be another D-Day battle, or even another assault on a random German-occupied village.

According to various sources, Call of Duty 5 (rumored to be subtitled Heroes) - although it is headed back to WWII -  will be set in a Pacific setting (Medal of Honor: Pacific Assault, anyone?), and is being developed using Infinity Ward's CoD4 engine. Not surprising, really, considering Treyarch have been working on number five since way before Modern Warfare was even completed. I imagine it would have benfited the teams to share technology as it was being polished.

According to Kotaku, they're told thet the game is currently is QA testing, and is gearing up for its Fall 2008 release on Xbox 360, PlayStation 3, PC, Nintendo DS, PlayStation 2 and Wii.

Disclaimer: Pictured image is from Medal of Honor: Pacific Assault, not the rumored-to-be-in-the-same-setting Call of Duty 5. Even though that's probably what it will look like. 

 
May 09 2008
Next week in Rock Band DLC - Blondie, The Clash, Sonic Youth Print E-mail
Gaming News
Written by Jay "Skittles" Van Beveren   
Friday, 09 May 2008

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Oh, thank goodness.   We were listening to all these commercials about irregularity that had us a little worried, but along comes Harmonix with their regular Rock Band DLC update news.  Ahhhhh.... crisis averted.

What's coming up next week?  You'll find three new master tracks from some pretty wicked bands.  You and your friends can kick it with Blondie's Hanging on the Telephone, The Clash's Train in Vain, and Sonic Youth's Kool Thing.  The tracks will set you back $1.99 / 160 Microsoft Points, and sadly, there's no threebie discount for bulk downloading.

Now if you'll excuse us, we have to return our attention to the TV.  Apparently, you can apply this stuff directly on your forehead and it cures headaches.   God bless you, modern technology. 

 
May 09 2008
The Post Game Report: Episode 17 Print E-mail
Post Game Report
Written by J.Betancourt   
Friday, 09 May 2008

pgrlogo250.jpgEpisode: 17

The trio discusses GTA IV... again. They also delve into the mysteries of the 360 hard drive costs, EA's new fitness title, and PC copy protection with special guest Joe, from Aeropause.com.

Also, The Post Game Report provides the latest contest and game night information for TalkingAboutGames.com.

The outro music is performed by Amen1ty, who you can emailed at darkmattermedia.com


You can let the gang know how you feel by calling 206-666-2041, by This e-mail address is being protected from spam bots, you need JavaScript enabled to view it This e-mail address is being protected from spam bots, you need JavaScript enabled to view it or by leaving a review on iTunes.

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May 08 2008
Review: The World Ends With You Print E-mail
Nintendo DS Reviews
Written by Cliff Bakehorn   
Thursday, 08 May 2008
thumb_wewybox.jpgI admire anyone reading this review. In fact, I would say that you have taste. You have taste because you are reading about a game that you have probably only heard about; you are also reading about something truly unique and something that is a bright, shining beacon of light in a hazy, foggy genre. You are reaching out for something new, something fresh, and something exciting. You are reading about the DS's best RPG to date.

Innovation: critics want it, gamers love it, and most developers do anything they can to create it. Enter Square Enix and The World Ends With You, perhaps one of the most interesting video games in the last decade. Every facet of the traditional RPG is thrown completely out the door, replaced with a vivid style and incredible sense of freshness. If it were a box of cookies, TWEWY would have nothing in it but strange-looking cookies stuffed with the wildest imaginable treats.

This is a bizarre game. A fair disclaimer would tell you to simply accept everything you read and to play the game if you have any further questions. There is nothing new about most of the concepts, but they are all presented in such a strange way that the game takes sevearl hours just to get familiar with. In fact, I would say that some players will still be slightly confused after five or six hours of playing.

Learn more after the jump.
 
May 08 2008
Review: Mario Kart Wii Print E-mail
Wii Reviews
Written by Cliff Bakehorn   
Thursday, 08 May 2008
mkwiibox.jpgThe name "Mario Kart Wii" is perfect for Mario Kart Wii, because Nintendo just took everything you know about Mario Kart, put it on a Wii disc and packaged it as a Wii video game with a lame Wii Wheel. If you are reading this review you are probably perfectly fine with that, because Nintendo games have been all about "more of the same" for quite some time now. Nintendo fans are used to it and better at dealing with more of the same crap than anyone but rap fans. Luckily, "more of the same" does not mean "bad", or anything close to it. I am a Mario Kart veteran, and although I am disappointed by a few of the flaws found in the game, I am ecstatic that there is a new Mario Kart to play.

Even if it is just more of the same, Mario Kart Wii offers a lot of fun stuff to do. It is a game that has enough features to stay spinning in the Wii for a substantial amount of time, making it worth its $50 ticket. The only thing in the package that really disappoints is the Wii Wheel, which is completely and utterly worthless. It is a hard plastic shell that holds the Wii Remote horizontally, with a button on the back to assist in pressing the B button. Using the Wii Wheel is a great way to handicap yourself and a great way not to enjoy Mario Kart Wii, so I advise skipping it.

I don't, however, recommend skipping Mario Kart Wii. I have enjoyed the game a lot since its time of release, and I can already feel the same tender feelings toward it as I felt toward Mario Kart DS, Mario Kart: Super Circuit, and Mario Kart 64. It is a great game that Nintendo and Mario fans will consider one of the best Mario Karts yet.

Look both ways for turtle shells and hit the jump for more.
 
May 09 2008
Interesting: Niko, there's a plane ticket with your name on it Print E-mail
Gaming News
Written by Phil "SempraFi" Meza   
Friday, 09 May 2008

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Hmm, commence chin-scratching on this one. I have no doubt it will lead to rampant speculation, quickly followed by rampant complaining when it's [eventually] debunked. A poster on the official GTA forums was "messing about with the Story Gang thing on the Social Club website", when he discovered that things were draggable on the page.

Moving items around, as one normally would do in this case, he stumbled upon an rather inconspicuous airplane ticket. An airplane ticket to San Andreas. An airplane ticket to San Andreas, from Liberty City, with Niko Bellic's name printed on it. Do what? Let the "GTA IV's exclusive DLC is full cities ZOMG!" talk resume...

 
May 09 2008
Battlefield: Bad Company demo blowin' up Xbox LIVE and PSN Print E-mail
Gaming News
Written by Phil "SempraFi" Meza   
Friday, 09 May 2008

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Those of us that were in the closed beta for DICE's Battlefield: Bad Company, the "go anywhere and blow up almost anything" FPS, know that it really was fun - once the DLC furor wore off. One part of their marketing ploys for you to get access to the extra weapons in the game - free of charge - was going to be a polished public demo, which was confirmed this morning to be releasing over Xbox LIVE and the PSN on June 5th.

Giving players both a taste of the single-player campaign, as well as the tweaked (and hopefully improved) multiplayer map Oasis, you will recieve access to one of the bonus weapons by simply downloading and trying it out. As well, if you're the "can't wait" type, pre-ordering the game online at participating retailers Amazon and GameStop, you can get an early download code to the demo starting on May 29th. Battlefield: Bad Company ships on June 25th.

PR after the jump. 

 
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